Battle Royale

A competitive survival shooter for mobile

Mobile Application

2017

What We Did

Branding
UX Design
UI Design
Game Design
Mobile Development

Battle Royale is a competitive survival shooter which stays true to the tactical philosophy of Player Unkown’s Battlegrounds, with up to 16 players fighting each other as the circle of death closes in on the map, last man standing wins, on both iOS and Android.

Challenge

We wanted to see if we could build a high quality mobile game in just a few weeks, focusing on avoiding the unnecessary complexity of other mobile battle royale attempts, decluttering the UI, and avoiding the winner just being whoever had the best wifi at the time.

Solution

Thanks to the Unity Engine, the SDKs it supports and the level of online support, our productivity was insane. We’re not even game developers, yet here’s how javascript-loving mobile developers created Battle Royale.

We were staggered by just how powerful the Unity engine is. We were able to create a stable videogame in a matter of weeks, helped by using the vast array of SDKs out there. One of the biggest was Firebase from Google, which is just so good now that it’s blowing competitors out the water. We used it for sign up (authentication), leaderboard & stats (real-time database), analytics and push notifications (cloud messaging).

Graphics

For the visuals, we created our own maps using a combination of Sketch, Tilesets and other open source game design tools. We then implemented the entire UI by using Unity’s Canvas based UI system.

We also created a number of animations using sprites, for those all important shotgun pickups.

Fonts & Colours

Primary Colours

Icons

Technologies used

Highlights

And of course, we’re pleased by the amount of downloads we’re seeing. At the time of writing we’ve not publicised the game at all, yet we’re averaging about 30 downloads a day with good retention and reviews.

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